Quantcast
Viewing latest article 2
Browse Latest Browse All 6

Answer by koyima

So the fix here is 1. Switch anim = gameObject.GetComponent(); becomes anim = Player.GetComponent(); 2. The foreach loop goes into an if statement based on the number of touches as Dblfstr suggests and the code in the else if goes into and else after that, so: void Update () // If the screen is touched { if ( Input.touchCount > 0 ) { if (guiTexture.HitTest(touch.position)) // If the gui texture is touched then { foreach (Touch touch in Input.touches) { guiTexture.texture = button2; // The button changes to button2 Player.transform.Translate(Vector3.right * speed * Time.smoothDeltaTime); // Player slowly moves to the right anim.SetBool ("run_right", true); } } else // until the player stops touching the screen { guiTexture.texture = button1; // gui texture reverts back to the original anim.SetBool ("run_right", false); } } }

Viewing latest article 2
Browse Latest Browse All 6

Trending Articles